Eu4 ideal army composition.

Heavies take up 3 width, galleys 0.33, and light ships 1. Heavies offer the most punch per naval force limit; galleys in inland seas are most efficient per engagement width. So optimize according to your constraints and where you’d need to fight (Baltic Sea is inland, but if you venture into the North Sea it’s not); most likely with heavies.

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What is the ideal army composition for an eastern tech nation and how does it change over time? I'm playing Commonwealth in 1524 and I'm used to only having 2-6 units of cavalry in my stacks but I'm assuming eastern tech should have more. Right now I'm using stacks of 16 infantry with 10 cavalry. I'm at mil tech 10 with 25 combat width.Posted by u/xzeon11 - No votes and no commentsEU4 Beginner Tutorial #4 - War. A complete beginner tutorial with MordredViking looking at how warfare works in the game. Land warfare is the deployment and maneuvering of military assets against an enemy, in most cases this results in combat between opposing armies. In EUIV most combat is land-based and, while the naval …Army composition and Combat Width. I've played eu4 since 2016 but I've never cared to understand this. I get the general idea, combat width means how many regiments can be on the front line, but I'm slightly confused. My combat width is 27, so I can have 27 inf/cav and 27 artillery. But I'm playing as the Netherlands and have a 23 force ...

If you're at 63% Cavalry Combat Bonus that means that you're infantry has 20% Infantry Combat Bonus (Piechota Wybraniecka & Quality Ideas), what if I go half and half with a full combat width of Artillery. 63% Cavalry Combat Ability seems like it would chew through their flanks in no time. I use 8:8:8.Ottomans early game units are ridiculous. So yes this is another Ottoman rant but it's not 100% what you think. I'm well aware of the Ottoman nerfs incoming in the next patch but my issue is not the cores or the rate of expansion, but rather the quality of the Ottoman army is absurd. I mean historically they had a good army but it wasn't vastly ...Army composition and Combat Width. I’ve played eu4 since 2016 but I’ve never cared to understand this. I get the general idea, combat width means how many regiments can be on the front line, but I’m slightly confused. My combat width is 27, so I can have 27 inf/cav and 27 artillery. But I’m playing as the Netherlands and have a 23 force ...

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Beyond army composition, a big mistake players make is failing to consolidate their regiments so the army fights at full strength. This is always important. A regiment will fill 1 slot in your width regardless of strength. 1 soldier takes up a slot, 1000 soldiers take up a slot.Go to eu4 r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... But i have a question about the ideal army composition for sweden (both early and lategame) and what ideas i should take. And also is there any other way to get the vasa dynasty than ...There is no general best army composition, because it depends on many factors. Often cavalry is a better than infantry, but it is much more expensive so it is usually not worth the cost. Likewise artillery helps, because it can shoot from the backrow, but it is even more expansive than cavalry, so it is not worth it for its fighting power in ...From miltech 13-14 onwards however, you will want, at the very least, more cannons than your opponent. The (summed) +2 and +3 cannon fire damage modifiers are the big ones to watch out for here. Assuming you can afford it, having your front-line equal to your cannon line plus 50% (e.g. 14/4/12 or 12/6/12) is a good guideline to follow. As ...

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We would like to show you a description here but the site won’t allow us.A 10% horses under the limit. With sunni hordes the limit is like 80, so 70% cav. At tech 13, have full combat width of backrow cannons, at tech 16 all inf and cannons only. 10% inf - rest cav. Or go pro mode. Hire 100% cav and merch inf, inf 4 inf, and then you go beat up ming with your 16 cav, 4 inf army. Cavalry.Cavalry are elite units who do two special roles (and the biggest question mark wrt army composition). First, they can flank and help mop up smaller enemy armies faster. Second, they typically do a bit more morale and shock damage than infantry (though at 2.5 times the cost) giving you an edge against a difficult opponent. If you're at 63% Cavalry Combat Bonus that means that you're infantry has 20% Infantry Combat Bonus (Piechota Wybraniecka & Quality Ideas), what if I go half and half with a full combat width of Artillery. 63% Cavalry Combat Ability seems like it would chew through their flanks in no time. I use 8:8:8. The ideal composition changes over time. The main thing you want to do is fill the combat width. The game starts with a base of 15 width and military technology increases it. The combat width determines the total number of solders that can be engaged in the battle at once.

Arumba teaches EU4 to Civilization player FilthyRobot (patch 1.18) Arumba's New Player Tutorial Series (patch 1.20) Arumba teaches EU4 to Monk004 (patch 1.28) Beginner's Guide to Coalitions 1, 2. General tip collection thread. How to revert to an older patch. Reman's War Academy Volume I - Army Composition and Basic Combat. AdministrationMy understanding from what I remember is that your cavalry/infantry ratio effectively lets you have a certain number of cavalry attacking compared to your combat width, so if you have 12 combat width and 25% C:I ratio, you can have 4 cavalry dealing flanking damage.In your sheet I can see in the army ideal composition number of infantry, cavalry and cannols by military level, and that's awesome. ... Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. Members Online. Arumba explains why EU4 cavalry are bad and how to make them better youtube. upvotes ...Bear in mind, that's Ideal composition mathematically. It doesn't account for cost, supply limit, or the need to reinforce, so take it as a guideline. It doesn't account for cost, supply limit, or the need to reinforce, so take it as a guideline.If you ever go for Aristocratic first idea in the first war against Ming if you're not confident or have scored trading in livestock via deving the shit out of your stated provinces or conquest, cavalry becomes better. And the higher your shock pip vs the enemy, the bigger advantage you'd get from cavalry.

Regardless the exact numbers of the army composition, keep in mind that you should keep smaller separate stacks nearby in order to avoid attrition, since the ideal army composition usually requires more troops than the supply limit in most of the provinces. 4. PlatipusBest.For a better explanation of composition, and even for combat mechanics in general, check out Reman's Paradox War Acadamy on Youtube. Part 1 is the composition IIRC, and part 2 is Mechanics. Part 3 covers idea groups, but it's not as important.

Europa Universalis IV. The Great Debate: Early-game army composition, and the significance of Artillery. Thread starter Synario; Start date Sep 29, 2013; Jump to latest Follow Reply ... I have heard varying reports on what an ideal army composition is (generally) in early game Europe. Some have the age-old school of thought that early-game ...The polish ideas of winged hussars give a whopping 33% combat bonus with cavalry which makes them much better, while swedish and prussian ideas boost infantry by 20% which eveyone seems to be the opinion that that it makes cavalry quickly bad (perhaps two per army or so). #2. Fedaykin Jan 2, 2017 @ 9:36am. Originally posted by Findus: 325K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by… This one works for me: Current unit composition is 10 Infantry; 5 Cavalry; 5 Cannons. Artillery actually slows your armies down, so it's best to only use it in certain armies, primarily for the purpose of besieging forts. Have armies of Infantry+Cavalry, and a few of Infantry+Artillery as well.Go to eu4 r/eu4 • by sneakyplanner Army Reformer Ming trying out an odd army composition. This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best Top New Controversial Q&A sameth1 Statesman • Additional comment actions ...Other Hordes or countries with huge cav bonuses. While it is absolutely crucial that you don't go over your cav ratio in battle, you should still use cavalry in your armies to a bigger extent than regular countries, especially as a horde. Tengris with 100% cav ratio should use a healthy mix of INF and CAV, 50/50 is fine.Mar 15, 2014 · At 40 combat width, undisputed optimal army composition is 32-8-40. This is making some assumptions about having a reinforcement stack nearby if you happen to engage an equal size stack. Less than 40 combat width, which means lower miltech and therefore lower supply limits is more disputed. Mughal traditions have +20% cav combat ability. I usually run bigger cav stacks since your economy is supercharged from all the indian trade early on. I'm currently at an overall composition of 58 infantry, 18 Cav and 58 Cannons at tech 14. I wonder if I should put my cavalry into my army or just….This is the perfect army composition when you want to win a battle and are not constrained by force limit, money, manpower, attrition and other stuff that you might want to do with the army (sieging). So while the spreadsheet is not wrong, it is impractical for …

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The only factor in which specificity of country plays into ideal army composition is cavalry ratio. Vijayanagar is Indian tech group, which has a 50% "max" cavalry ratio, meaning if you have 6 infantry regiments in a stack, any more than 3 cavalry regiments in that same stack will earn you a penalty for being over the max optimal ratio.

This is guide for everything land warfare.Discord: https://discord.gg/kHQKyNgddHTimestamps:00:00 The basics01:29 Generals02:46 …In my opinion the best composition is army width - 2 * Inf, 2 Cav, and army width/amount required for max bonus on forts Art. Always have at least 1 Art, because it greatly increases your chances of breaching the walls during sieges.Search Results related to eu4 military doctrines and organization on Search EngineFirst understand that there is NOT a single 'best' army composition: its somewhat situational and preference dependent. Some factors that you might be balancing between: unit combat ability in national ideas; amount of money available; amount of manpower available; amount of supply limit; amount of guns needed for fort level; combat width; ease of forming the stacks back up after playtime; etc..A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online • akaioi . Army Composition in mid-late game Discussion I have been following this advice: "Infantry to combat width, a few extra ...Both horses and cannons cost a lot. While it's nice to have 50% cannons, cost is extreme and early on it's rather pointless. Filling first row with infantry and few horses, while positioning artillery at the back will put you over supply limits in most provinces, plus a seasoned general will add more benefits to mostly infantry armies than …Go to eu4 r/eu4 • by noobuser838. Army compositions . In general, what is the best army composition to deal the most cassualties? This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by ...Regardless the exact numbers of the army composition, keep in mind that you should keep smaller separate stacks nearby in order to avoid attrition, since the ideal army composition usually requires more troops than the supply limit in most of the provinces. 4. PlatipusBest.AddeRunn. •. If you often are doing big battles (like in multiplayer) you need multiple cannon stacks to reinforce with, since cannons now take morale damage and will retreat as regular infantry after a while. If you only play single player this will likely not happen as frequently, so you can still use the same composition as before.13K. 450K views 2 years ago EU4 Mechanics Guides. An EU4 Army Composition Guide focusing on the best army composition that europa universalis 4 has to offer. Both a great army...Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and I (fantry). Basically I use double or triple my artillery in infantry. Using a "spare" army to follow your arty is smart, because it allows you …12 votes, 12 comments. 345K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game…

When playing Russia, I'm getting completely hamstrung economically by filling Artillery with "standard" army compositions to the point where I'm only able to fill roughly half of my force limit. I'm going Trade and Econ as my first and third ideas and focusing on developing my economy but am in the severe red anytime I have to reinforce a few ...Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries. Tech 16 (latest tech 22): delete cavalry and fill your army with combat ...AddeRunn. •. If you often are doing big battles (like in multiplayer) you need multiple cannon stacks to reinforce with, since cannons now take morale damage and will retreat as regular infantry after a while. If you only play single player this will likely not happen as frequently, so you can still use the same composition as before.In a MP game, or in rare cases in SP where the AI will have significantly better troops it is also advised to start using 2xCW/0/1xCW stacks as cannon stacks starting at about tech 20-26, given that with enough quality disparity and bad luck you can easily get stackwiped by an army of similar or same army composition. EU4 is an extremely ...Instagram:https://instagram. carson trailer gardena Western non-hordes start with a limit of 50%, so if you have as many cavalry as infantry in an army you're scraping the limit. Infantry tends to take more damage than cavalry though, so having a bit more infantry than necessary is good. Hordes start with a 75% limit, so going half infantry half cavalry is a good middle ground that leaves you ... breakfast pine bluff ar The best is setting yours to 0 and sieging whilst your vassals swarm. I sometimes use about 20% maintenance if I colonize in the early game. But later it is usually enough to raise the maintenance to 100% when the natives rise up. So I have almost 1000 hours and most of that is at either 100% or 0%. used moped dealers Starting from miliary, we have great army, but still not the best in the world. 2 admin points is just because our economy became stronger in comparsion with USSR, but corruption is everywhere and average salary in Russia right now is about 500$/month. But the thing is that minimum salary is 150$. ... r/eu4 • Ideal army composition in 2023? schenectady shooting today 4 cav per army, and as much infantry as the current combat width allows, halved. If combat width is 30, you want to have 4 cav and 11 inf per stack. 30/2=15. Once you unlock artillery (Tech 7), have 2 art per stack. Once you get to tech 16 artillery becomes the dominant damage dealer in combat, so you want half of the combat width to be artillery.EU4 Prussia: Forming a Military Powerhouse. When it comes to military powers in EU4, Prussia is arguably one of the top contenders for conquest and domination. With strong national ideas that support a formidable army and the unique Militarization mechanic, playing and expanding the iconic Prussian blue can be an immensely satisfying experience ... jetblue flight 568 Ideal army compositions . Currently in a Byzantium game and I was wondering what would be the best Army compositions for an eastern tech nation? I know for End game western nations, you only want about 4 cavalry in an army, but I was curious if you should go for more cavalry as Eastern ... r/eu4 • Top amount of mana generated by a ruler is 6 ...This is why you will see many players build up 2 armies that (when combined) equal combat width & composition harmony. If you have a max width of 30, then you can have 2 armies. Example: Each army (using western tech example) has 12 Infantry, 3 Cavalry and 10 Artillery. That is about a 30 unit standing army. korean bbq in woodbridge va Optimal unit composition. jez9999. Jun 11, 2023. Jump to latest Follow Reply. What do you guys think is the optimal land unit composition? From my limited experience of EU4 so far (I'm used to EU3 where things are radically... vcpl library 5. sacrich_cc. • 4 yr. ago. As everything with EU it’s pretty complicated, here’s a doc telling you the optimal comp for every tech. 3. BaronWalrus1. • 4 yr. ago. Build a combat width stack with 2 or 4 cavalry depending on your economy give it 3 artillery as well so you can barrage capital forts. The rest of your FL can be saved for ...Want to know hwo to get Army scholarships for medical school? Visit Discovery Fit & Health to learn how to get Army scholarships for medical school. Advertisement Deciding to atten...However, if you want to optimize for combat strength, optimal army composition is always, i.e. from the start of the game, a full back row of artillery, as much cavalry as your ratio can afford and the rest infantry, obviously modified to account for any casualties. Before tech 13/16, however, such a composition is grossly cost-ineffective. billy bob's waterford 323K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…I actually ended with the very infantry based army composition playing as Russia, it seemed like a the best value for money. Every game Russia does this. Step 1: give russia free infantry button. Step 2: teach AI when to use free infantry button. Step 3: teach AI when it is not appropriate to use free infantry button. fnaf song sheet music piano Frontline: inf + 4 cav up to combat width If you have good cav, add more. If you are broke, put inf instead of cav. Backline: Before tech 16: 10 artillery, if you can't afford it, put at least 1 After tech 16: full backrow of arty up to combat width. Ex: if combat width is 40, Then put 36 inf, 4 cav, 40 artillery. facebook marketplace clayton ga It's very good and informative but I have one major problem with it (I'm sure I just don't get something and it's no problem with the spreadsheet). At mil tech 16 it says ideal army composition consist of 66 units (32/4/30). Say what? My best provinces can support 41 units at best (in my current Bohemia game for example) at this point of the game.Not as a horde with 100% cav ratio. Full front line of banner cav with a full line of cannons in the back will stackwipe almost anything or atleast deal tremendous damage to the enemy. Manpower is no problem for banner units so just make sure to get a decent economy. No. Cav remain better than inf throughout the game. how to reset hunter fan Huge border wars aren't in the scope of Eu4, sorry. Reply More posts you may like. r/eu4 • Fun nation? Looking for recommendations! r/eu4 • Ideal army composition in 2023? r/eu4 ...Here, a minimum of 4 cavalry units (2 on each side) is required. The dynamic changes for the last time at level 30, where 6 cavalry units will be required for maximize flanking. For example: Early game: 8 infantry, 2 cavalry, 5 artillery. Mid game: 18 infantry, 2 cavalry, 10 artillery.Frontline: inf + 4 cav up to combat width If you have good cav, add more. If you are broke, put inf instead of cav. Backline: Before tech 16: 10 artillery, if you can't afford it, put at least 1 After tech 16: full backrow of arty up to combat width. Ex: if combat width is 40, Then put 36 inf, 4 cav, 40 artillery.